Some Basic Design Directives for V20

by Justin 18. March 2011 18:40

 

Well, now that we’ve announced that we’re doing a 20th edition of Vampire: The Masquerade, I just want to take a few minutes to say hello to all you old faithfuls (and maybe a handful of new converts as well). Ever since we started talking about doing this, our intent has always been to make the book we thought that we’d like to buy, if we weren’t the ones working on the books themselves.

You’ve hopefully seen Shane’s initial comments. Let me add a few more, and maybe clarify a point or two.

First, let’s talk about what this book is.

The Classic Vampire Experience: Remember the first time you picked up Vampire, and you first became immersed in the world? For me, I couldn't stop thinking about the game. I acquired the habit of looking over my shoulder, of scaring myself with shadows and fantasizing about the secret vampiric conspiracies that ruled us all from their havens in the shadows. With the 20th anniversary edition, we want to tap into what made players fall in love with Vampire and let it spill onto the page. We’re gonna get florid. Vampire is our crazy ex-girlfriend and we’re scrawling her a handwritten note confessing a desperate, to-hell-with-everyone-else kind of love, and she’s agreed to give it one more go with us.

A Thank-You to Vampire Players: This year is the 20th anniversary of Vampire, and we certainly wouldn't be here without the loyalty and enthusiasm of the people who played Vampire in its various incarnations throughout the years. We want to show, with this book, that playing Vampire is a fucking awesome pastime, and we want to remind you, whether it's been an hour or a decade since you last played, that we love it as much as we hope you do.

A Zeitgeist: Vampire exploded into hobby games in 1991, and it very much evinced the gothic and punk subcultures from which it drew, with their own roots from the late 1970s through the mid-1990s. We want to revisit those classic archetypes and breathe new life into them. Skinheads, goths, street preachers, metalheads, punks, wild-eyed poets, gangsters, urban primitives, dapper mods, eerie pagans, and every icon who makes for a memorable character in this snapshot of time — these are the denizens of Vampire’s world. While this certainly doesn’t mean you won’t be able to play “the archetypes of now,” it means that our focus is on the attitude that made Vampire the phenomenon it was… and remains.

A World of Darkness: Vampire evokes at once an urban alienation and neo-mystic sense of belonging. It’s high society and the low life. It’s angst and monstrosity and sketchy drugs and a dangerous flirtation with a femme fatale who dragged you into a damned immortality of blasphemous power... and the urges of the implacable Beast. Gargoyles and gothic architecture. Soaring skyscrapers and dilapidated tenements. Cops and junkies; corrupt senators and seductive bohemian artistes. Razorblades and torn fishnets. Leather jackets and a broken rosary and a stolen revolver with the serial number filed off.

With all those high concepts in mind, let’s take an honest look at what this book isn’t.

An Extension of the Metaplot: This isn't post-Gehenna or mid-Gehenna. It's those numberless, frenzied nights before Gehenna, when the end of the world was around the corner. We’re not going to advance any of the metaplot storylines. We’re not going to refer to supplements (except maybe to say that such-and-such originally came from Sourcebook X, and we’ve polished the information for the 20th Anniversary Edition).

A Sneak Peek at the MMO: This is not a marketing tool for the MMO. Metaphorically, this book is White Wolf at a bar with a long-time player and we're sharing a drink, telling stories and remembering why we became friends in the first place.

A Transition from the Original World of Darkness Storyteller System to the Storytelling System: We’ve been listening to feedback for over a year since the 20th Anniversary Edition was a twinkle in a crackpot’s eye. While the new World of Darkness’s Storytelling System makes several refinements to the original Storyteller System, it does so by lowering the power level of its supernatural creatures, flattening the effects curve, and adding a bit of density to the ruleset. That’s tonally at odds with the original World of Darkness, for which the system had a significant amount more open-ended wahoo. We’re sticking with a refinement of the original ruleset that could handle — and, indeed, encouraged — everything from “You notice that she’s gazing longingly at you from across the room, and you can practically taste the loneliness in her life as you scrutinize her soul-aura” to “HOLY FUCKING SHIT, HE JUST TURNED INTO A NINE-FOOT BAT-MONSTER MADE OF SENTIENT, POISONOUS BLOOD-ACID.”

I know you guys have more questions, but I just wanted to get a few words out so you can hear straight from the dev’s mouth… er, keyboard what the intent is here. I’ll have more substance for you today (the open playtest effectively begins today, so I’m working on getting you those materials) and as we move forward. On Twitter, I’m @jachilli. You can also keep up with @eddyfate who’s undertaking more of the dev work and @rich_Thomas_ww who’s the art director. As well, @shanedefreest is the shepherd for community, and is often the first point of contact for all new information of a non-developmental nature.

For now, back to tweaking Blowshitupus. Level Four of this Discipline is way broken.

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Comments (16) -

Bob
Bob
3/18/2011 6:56:49 PM #

Sounds great, can't wait to see how this turns out!

Reply

Daniel M. Perez
Daniel M. Perez
3/18/2011 7:49:27 PM #

It's like my love letter to Vampire made it home. So insanely excited about this.

Reply

Pholtus
Pholtus
3/18/2011 8:18:48 PM #

Can't believe you guys opting to NOT update this to the new Storytelling system. So really no reason to get this since I still have my 3rd ed books.

"While the new World of Darkness’s Storytelling System makes several refinements to the original Storyteller System, it does so by lowering the power level of its supernatural creatures, flattening the effects curve, and adding a bit of density to the ruleset. "

Personal I call BS on that, as Giest proves that it could be done, such a shame, have a great chance to make an Epic in road to the new WOD for old players and you decide to not do that.

I would like to state for the recored that I am not pissed, just very disappointed, and I still wish you (WW) the best of luck in the future.  

Reply

Daniel M. Perez
Daniel M. Perez
3/18/2011 8:28:26 PM #

Honestly, I'm glad that they're leaving the Storyteller System in place. It's part of the attitude of the original.

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Fall_of_the_Requiem
Fall_of_the_Requiem
3/21/2011 1:53:22 AM #

At the time, the dice system was the best you had. The new system is much more refined. I refused to believe rolling dice over three times for one action… and that’s not counting Celerity… gives the game it’s attitude. DOS was an awesome OS in its day too but we have moved on.

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Livia
Livia
3/18/2011 10:31:34 PM #

That is so great... Everybody seems so excited about this project.
It would be amazing to be a part of it.

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Rodrigo Rocha
Rodrigo Rocha
3/19/2011 4:12:25 AM #

I'm excited about this one. I'm living in this setting since the 1990s, and Vampire is still part of my life.
I have a doubt: do you plan to sell it outside (and after) the Grand Masquerade, in physical format? I think I can say, as a fan, its going to be a bestseller.

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Will Pell
Will Pell
3/19/2011 10:11:09 AM #

"While the new World of Darkness’s Storytelling System makes several refinements to the original Storyteller System, it does so by lowering the power level of its supernatural creatures"

Except mages.  Laughing

But seriously, I'm very interested in this and will almost certainly buy it, but I already know I'll be a bit disappointed.  The NWOD system is so good; I can barely stand to play characters that have an Appearance stat instead of Composure anymore.  It'll be interesting to see them update a few things, but clearly they're trying hard to cater to their old faithfuls and aren't wanting to take many chances, which is a shame since taking chances is part of what made the original so successful.

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Claudia Silva
Claudia Silva
3/20/2011 2:27:38 AM #

Well, they catered to the new fans for all these years, time to give the old fans some love too, mmm? Smile

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Twenty
Twenty
4/2/2011 1:17:41 AM #

seriously, catering to the new setting worked wonders for them.... which is why old copies of the oWOD go for above cover price on ebay and books for the new setting are dusty on the store shelf. the original White Wolf company disappeared and got purchased by CCP for a reason.

Just saying.

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Dhaunae
Dhaunae
3/19/2011 2:28:53 PM #

Rodrigo, they've said in Twitter the decision-makers are at the EVE FanFest right now and they'll decide about this when they're all together.

On the other hand, I totally agree with you. I'll be attending to the GM2011 and I will have to come back with 5 copies of the book if they don't sell it worldwide in the end. And I won't be bringing to Spain yet more copies only for a matter of weight and lack of space in my suitcase. The same applies to the other three Spanish people travelling with me.

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Rodrigo Rocha
Rodrigo Rocha
3/19/2011 3:10:01 PM #

Thanks for the reply Dhaunae Smile

Reply

Fall_of_the_Requiem
Fall_of_the_Requiem
3/20/2011 11:58:10 AM #

So, you (WW) are repackaging an old product? I LOVE Masquerade but I have trouble buying something that has the same material (even less as you are concerned with word count with just one book) that all of my old books have. I would love to have seen the new World of Darkness’s Storytelling System for Masquerade. The Translation document was a good start but it bothers me to see the company back peddling.

Reply

Dhaunae
Dhaunae
3/20/2011 12:24:45 PM #

Fall_of_the_Requiem, not that I don't want the material you mention to come out as well, but I don't think the material on 20th Anniversary Edition is the same as we already have on our shelves. It's a revisit 20 years after, that's a whole different perspective and I definitely need it as the long-time fan I am. I would like to highlight this paragraph from Justin Achilli:

Vampire is our crazy ex-girlfriend and we’re scrawling her a handwritten note confessing a desperate, to-hell-with-everyone-else kind of love, and she’s agreed to give it one more go with us.

So it's not the same, not at all. ;)

Reply

Fall_of_the_Requiem
Fall_of_the_Requiem
3/21/2011 1:45:11 AM #

I doubt it will be a copy and paste job but still, I would like to see a better rule set. The reasoning is lacking in my opinion. There are ways to up the power level of the NWoD rules and still enjoy the stream line nature of that system.

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Angstspawn
Angstspawn
3/21/2011 3:34:27 PM #

Just GREAT !!!

Make a collector version of this 20th year edition (real leather this time), even if you have to open a subscription for it.

For sure if I can provide any help it'll be my pleasure ! You gave to my players and me so much pleasure over a decade that it'll be the least I can do !!

If you can make the book an "equivalent" of corebook + player's guide.
Don't forget the illustrators that also made the game ; and who knows, maybe an introduction novel by Poppy Z. Brite, or... Ann Rice !!
A word from Rein-Hagen would be also great if possible.

Thank you ! Thank you again !!

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