Test, and Bradstreet Previews

by Eddy 14. July 2011 15:15

Testing to see if the blog's back. Rather than a boring test post, though, I thought I would put up three of the Bradstreet pieces that have been shown on the V20 Facebook page for those might have missed them.

Malkavian: http://www.flickr.com/photos/21095070@N03/5936731353/

Toreador: http://www.flickr.com/photos/21095070@N03/5936731329/in/photostream/

Ventrue: http://www.flickr.com/photos/21095070@N03/5937288904/in/photostream/

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Bradstreet Fan Feedback: Malkavian

by shane 3. June 2011 06:08

We were originally only going to do one of these but since the Brujah was so much fun we figure we should give the ladies equal treatment.

 

So help us descend into madness and decide which picture of the lovely and diabolical Stacey Mell Tim will use for the the final piece.

 

Leave a comment and cast your vote!

 

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V20 Europe Buying Group Website

by shane 3. June 2011 05:26

Every so often fans can do some really amazing things. This has to be one of the coolest fan driven initiatives I've ever seen. Consider us duly impressed. If you are a Vampire fan living in Europe and fretting over the international shipping you should check this out.

http://www.v20-europe.com/

This is not anything we are doing officially.  It’s being done by the fans, for the fans.  But we love seeing this type of community cooperation.  Especially for the international fans who often can often be somewhat segregated by geographic and language barriers.

We’re going to work on better re-connecting with our fans abroad so seeing this type of thing happen organically is very encouraging and in truth helps us get a better handle on who and where the fan groups outside of the USA are.

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Disciplines: Part 2 of 3

by Eddy 2. June 2011 14:35

First off, there's been a lot of conversation on the previous post, and I've taken a lot of notes. Thanks so much for the commentary! I'm going to try and track changes on my Disciplines chapter so I can show how much impact this conversation is having on the rules (I've been trying to do that for some of the other documents as well, but I forget sometimes), but I want to make it clear that I have been spending hours pouring over the commentary and considering all the nuances to the best of my ability (which means I just don't have as much time to actually follow up and dive into discussions myself). I might not agree with everything everyone says, but it has all be useful and helpful, both in the Disciplines and in every part of the V20 project. You guys are sincerely making a huge impact on the shape of this book.

(And since the Discipline chapter is turning out to be an entire quarter of the book, this isn't a minor or insubstantial impact!)

Okay, enough hugging. Here are the rest of the non-"path and ritual" Disciplines.

  • Obfuscate
  • Obtenebration
  • Potence -- this was rewritten to work in conjunction with rewritten Celerity. I know there's a lot of controversy over the current version of V20 Celerity, but please look at this in the context of Celerity and Fortitude as they are right now -- that will help me decide if I need to revise all of them or if individual Disciplines just need some nudging here and there. (And please, any further Celerity opinions, put them in the previous Discipline blog post so I can focus on just these Disciplines here.)
  • Presence
  • Protean
  • Quietus
  • Serpentis
  • Viss... Vicci... The Discipline Tzimisce get

As before, please either playtest these powers or tell us your past gameplay experiences. I've been finding the commentary on how powers are playing out on the table much more helpful, although all commentary is, of course, appreciated.

And next week, we round out the series with Necromancy and Thaumaturgy. That'll be fun. :)

EDIT: Changing Potence to a per-scene cost -- lots of good arguments for it.

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CCP |WHITE WOLF CELEBRATES VAMPIRE: THE MASQUERADE 20TH ANNIVERSARY OFFICIAL PRESS RELEASE

by shane 1. June 2011 21:16

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Bradstreet Brujah Fan Feedback

by shane 1. June 2011 15:37

So we're going to have a little fun today.  As many of you know Tim Bradstreet uses photo references to do his art and we've taken 3 of the best photos for the Brujah piece and want you all to help us decide which one we should have Tim turn into the final piece of artwork.  Just vote by posting a response with your favorite number listed in the main body of your blog post.

I'm also going to take a moment to thank our fantastic photographer Scott Harben who really went out of his way to help us on this.  His work is absoutely fantastic!

 

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Richt Reveals Ken Meyer Jr's Finished Art

by Rich 1. June 2011 01:15

So a few weeks ago we had a great response to the blog where the redoubtable Ken Meyer, Jr's sketches were debated. There were some choices as to which sketches would be finished, and some commentary on those sketches. Overall, there were a lot of inciteful comments that both Ken and I really appreciated and which influenced how he did the finished paintings. Without further ado, here are the pieces:

So what do you all think? We have a classic image of bloody passion, an atypical trickster of a vampire, a moment of some blasphemy, and a party where who is feeding on whom and why seems to be a story encrypted in the art.

Thanks-

--richt

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New Dev Doc: Kiasyd

by Russell 30. May 2011 23:17

The Kiasyd are a bloodline of the Lasombra clan; that much is obvious, given that these odd Kindred make use of the Obtenebration Discipline. But their aversion to iron, their odd power of Mytherceria and their very appearance speak to even stranger ancestry. 

The Kiasyd

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Hang The DJ: The Last of The Famous International Playboys (Coda by Justin - Title by Morrissey)

by shane 28. May 2011 17:04

Foreward: Some would say 16 years is a long time.  It all feels like a blur of lights, drinks, music and fangs.  Justin and I got into the game industry at the same time 1995, within two months of each other to be exact.  Justin at White Wolf, myself at Wizards of the Coast. Justin started out on the Rage TCG, I started out on the VTES TCG  the uncanny symbology of that fact alone stays true to this day.  Watch Justin at  halftime during a Dallas Cowboys football game when they are losing or watch me well anytime the sun goes down and you'll get the joke.  We both hit the ground running, worked hard and partied harder.  To go into all the ridiculous levels of mayhem and mischief the two of us have gone through over the last 16 years would be a short debauched biography in and of itself.  I'll sum it up to say that in 16 years we've danced, drunk and hosted parties that brought Vampire and what it means to us across the world multiple times over .  On 3 continents and cities ranging from Shanghai, China to Cologne, Germany and god knows where else in-between.  The point of this is that Justin was always more than just a developer who wrote the words and more than just the DJ who played the music.  Maybe more than anyone else at White Wolf Justin embodied Vampire as we all envisioned it, as something real to be reveled in.

Like Michael Jordan, he tends to have semi annual retirement disorder.  So we'll humor him once again, wish him the best then sit back and wait with a slight smirk.

In the meantime he's now taking a victory lap and eating a baguette.

It's been a wild ride Mr. DJ.  You'll be missed.

-Shane

Justin's Final Official thoughts on V20 in his own words.  His Coda on Vampire if you will.

 

"I started work on the 20th Anniversary Edition of Vampire: The Masquerade six months before we even started talking about it at White Wolf. I kept working on it three months before we actually agreed to publish it, when the whole project was a big, ugly argument about what made for the best Grand Masquerade exclusive: an art book, a reprint of an existing title with a prestige cover, an 8x10 glossy of Shane in full Glamour Shots regalia (available for autographs at the show). None of them did what we wanted to do for Vampire's 20th birthday.

We committed to doing a cleaned-up rerelease of the game that started it all. It grew from a Grand Masquerade exclusive into a full release, direct to the player. Most of all, we established the open development process and asked for the input from everyone who'd be using the damned thing in the first place.

You normally think of books as a little bit antiquated, in comparison to computers, which are filled with lasers and time travel and have the information you want seven seconds before you realize you wanted it. But that wasn't the case here. I was working on the World of Darkness MMO, which is an enormous project and has a huge development time. And then when this book appeared — this book, this collection of dead tree pulp with ink physically pressed onto the pages that had been mixed by Trappist monks in between casks of fermenting beer — and came together in a fraction of the time of the elaborate, complicated, and extensive computer game that draws on its lore and history... well, it was a shift back into the even faster lane. Five hundred pages. Six months (okay, almost year) in development. And now, in your hands.

At no point in the life of the V20 project did I not believe in it. When initial sales projections suggested that we'd sell 2,000 copies, I called bullshit on it and we looked at other ways to get the book to players. Back when we printed Gehenna, we went back to press twice because the demand was so high. I knew, with the 20th Anniversary Edition, we'd easily have those numbers again. I believed in the book and I believed in the players, and you believed in us, because we've seen enormous demand. The book expanded from Grand Masquerade lagniappe into a full-fledged commercial release with eventual digital propagation, because people wanted it.

It's been an enormous pleasure, both diving back into the work that has defined my tenure at White Wolf, and doing it with the technology that allows us to have instant communication and feedback with the people for whom we wanted to do it. It's been a glorious opportunity to get back into the mindset of the turbulent nights before Gehenna and the zeitgeist of the Kindred when they first burst onto the scene back in 1991. 1991! A different century at this point!

That's really what I want to say here: It's been a pleasure. Despite all the hardships and additional demands of doing a 500-page book on top of building an MMO from the ground up, it's all been work on something I love, and something that so many of you seem to love, too. So here it is, the 20th Anniversary Edition of Vampire. May it amuse you and challenge you and hopefully scare you at least a little in the modern nights, the Final Nights, the Long Night, or whatever version of the Vampire experience you choose to explore. May it be as precious as the blood that keeps the Kindred vital.

 — Justin Achilli, 2011"

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CCP | White Wolf Websites Update

by shane 28. May 2011 02:02

As was previously reported CCP had a massive hardware failure in Europe yesterday.  This drastically effected a number of our websites.  Most notably EVE Online.com, The Grand Masquerade & Vampire: The Masquerade 20th Anniversary Edition websites.  There are some additional problems with the main White-Wolf.com website as well.  We are still working on these to get them back up running and functional.  However in the interim those websites are not currently active.  In the interim  we recommend the following sites for information until the regular websites come back online.

The Grand Masquerade Official Facebook Page
http://www.facebook.com/event.php?eid=363493412804

To order Grand Masquerade tickets please go directly to the Eventbrite Grand Masquerade ticket page
http://thegrandmasquerade.eventbrite.com/

Vampire The Masquerade 20th Anniversary Edition Official Facebook Page
http://www.facebook.com/vtm20

V20 Blog (The Blog page while connected to VTM.com was actually a separate website and was not effected like the main splash page)
http://blog.vampirethemasquerade.com/
Twitter: #V20

To Order a copy of V20 please go directly to the White Wolf store V20 page
http://store.white-wolf.com/Search.aspx?k=20th%20Edition

Thank you all for your patience and if anyone has any questions please don't hesitate contacting me at shane@ccpgames.com

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